Damage dealt by the player with bows, firearms, and other ranged weapons.
Damage dealt by the player with melee weapons and tools.
How much damage players deal to blocks.
How much damage players deal to terrain.
Multiplier applied to headshot damage players deal to entities.
Adjusts player movement speed while crouching and walking.
Adjusts player movement speed while walking.
Adjusts player movement speed while running.
Modifies player jump height.
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
disables: StaminaRegen when set to 0
Controls the rate stamina regenerates. Values are approximate.
Determines whether health and stamina increase per level.
Chance of jars returned from consuming items.
If enabled, new players spawn with the beginner protection buff.
How much damage the player receives from all sources.
Multiplier applied to all experience gained.
Hide or show the XP bar and XP pop-up on screen.
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Sets which items are considered for loss on death. None = Nothing All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack.
Sets the number of random items lost on death.
Sets whether items degrade on death. None = No loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability.
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset.
Which items are dropped on death. None = Drop nothing. All = Drop both backpack and toolbelt. Toolbelt Only = Drop items on toolbelt. Backpack Only = Drop items in the backpack. Delete All = Delete all items.
Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack.
Adjusts how quickly infections progress.
Adjusts player movement speed while crouching and running.
Adjusts how many levels are required to earn skill points.
disables: SkillPointsPerLevel when set to 0
Controls how many skill points are gained when skill points are awarded.
Increases or decreases the player's chance for infection.
Controls how quickly players consume food. Higher values increase food consumption.
Controls how quickly players consume water. Higher values increase water consumption.
Multiplier applied to the stack size of all stackable items. Maximum stack size is 30,000.